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হাই, আমি আপনার মূল্য জানতে চেয়েছিলাম.
হাই, আমি আপনার মূল্য জানতে চেয়েছিলাম.
Pinned Community App
Anyone can submit an idea, browse the open queue, and vote ideas up or down. The admin account can still move them into Accepted, Denied, or Built.
Keep it concrete. Short pitches review faster than vague feature piles.
হাই, আমি আপনার মূল্য জানতে চেয়েছিলাম.
হাই, আমি আপনার মূল্য জানতে চেয়েছিলাম.
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Dia duit, theastaigh uaim do phraghas a fháil.
Dia duit, theastaigh uaim do phraghas a fháil.
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Hej, jeg ønskede at kende din pris.
Hi, ego volo scire vestri pretium.
Hi, ego volo scire vestri pretium.
Прывітанне, я хацеў даведацца Ваш прайс.
Прывітанне, я хацеў даведацца Ваш прайс.
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Hæ, ég vildi vita verð þitt.
Hæ, ég vildi vita verð þitt.
Cvbnifwjidhwfijwoj ihiwdqjfjewhifhqwhfqwuifhuieh uhuifhqwidjqwihiqwufgewygh uiheuifhqwuifgquehdqwui loficoder.com
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Zdravo, htio sam znati vašu cijenu.
Hæ, ég vildi vita verð þitt.
Hæ, ég vildi vita verð þitt.
Swirl a fullscreen liquid mirror with the mouse and watch ripples split light into bright RGB caustics, drifting droplets, and warped reflections.
Keep it as a pure tactile Three.js playground with cursor drag, pauseable motion presets, and a few surface material modes instead of turning it into an editor.
Steer a cluster of paper kites through towering wind ribbons in a fullscreen sky where gusts bend cloth, trails, and clouds in real time.
The hook is expressive wind sculpting and playful kite motion, with simple keyboard steering and gust painting rather than objectives or scoring.
Draw glowing rails across open space and launch chrome marbles onto them while a chase camera follows every loop, jump, and near miss.
Focus on instant rail drawing, marble momentum, and restartable playground setups so it feels like a toy for making satisfying runs.
Pinch and pull a candy-colored landscape until it tears into wobbling cliffs, sticky bridges, and bouncing jelly chunks.
Use Three.js deformation and soft-body feel to make terrain tearing funny and tactile, keeping the interaction sandboxy instead of puzzle-driven.
Sweep spotlights around a miniature stage and watch flat props cast giant living shadow creatures that react to your framing and distance.
The playful loop is discovering surprising silhouette animals from simple shapes, with draggable lights and prop presets in a fullscreen scene.
Push floating lanterns across a dark reflective pool where each wake spawns glowing plankton, fog curls, and chain reactions of soft collisions.
Keep it meditative but interactive, centered on buoyancy, wake patterns, and light accumulation rather than goals or progression.
Drop glossy marbles into invisible force fields and grow spinning flower-like patterns made from collisions, trails, and magnetic petals.
The appeal is building mesmerizing arrangements from a few simple controls for gravity wells, color sets, and marble spawn timing.
Flick bright decals into a hazy 3D meadow and watch each sticker punch holes through the fog, project colored light, and attract drifting spores.
Lean into volumetric atmosphere and playful placement so the scene becomes a giant reactive collage rather than a level-based game.
Draw long neon ribbons through space and have them wake up into slithering creatures that chase your cursor, braid together, and shed sparks.
Make the fun come from sketch-to-creature transformation, camera drift, and emergent flocking behavior in a fullscreen playground.
Pilot a slow-floating salvage rig through a cathedral-sized ruin where every thrust also rotates the map and exposes new hazards.
Full-screen navigation game with deliberate inertia, rotating room logic, and short runs built around route planning, relic extraction, and controlled crashes.
Maintain a ring of singing satellites around a hungry star by nudging their paths into resonant patterns before they burn out.
The core loop mixes orbital timing, spatial rhythm, and emergency triage so each round feels like a musical systems puzzle rather than a standard rhythm game.
Excavate buried radio towers from shifting sand while decoding their noisy broadcasts to decide which structures are worth powering.
Fullscreen dig-and-interpret play where terrain shaping, power routing, and partial information create a somewhat complex but still readable loop.
Grow a living reef of mirrored organisms that bounce hostile beams around the screen until the attackers carve paths through your own defenses.
A survival strategy experiment driven by reflection angles, organism placement, and emergent chain reactions that look strong in a full-browser layout.
Swing paired climbers through impossible towers using shared ropes that can anchor, snap, or transfer momentum between them.
The tension comes from managing two bodies on one physics system, with fullscreen vertical spaces and room-sized traversal puzzles.
Fight abstract plant-machines whose petals redraw the battlefield geometry every few seconds, forcing you to relearn the arena mid-run.
More complex than a simple dodger because player growth, enemy behavior, and map topology all mutate together in readable stages.
Fire pulses into a dark lattice and navigate only by the delayed echoes that reveal enemies, doors, and temporary bridges.
A perception-driven action game where visibility is earned through sound, making the fullscreen canvas part of the mechanic instead of just presentation.
Weave colored supply threads across a collapsing battlefield and then reroute them in real time when units start cutting through your network.
This is a tactical systems game with visual clarity, chain-failure drama, and a satisfying full-screen board that rewards fast restructuring under pressure.
Hola, volia saber el seu preu.
Hola, volia saber el seu preu.
Compare monthly mortgage payments across price, rate, down payment, tax, and insurance assumptions without opening a bloated finance suite.
Keep it centered on fast side-by-side scenarios and an obvious monthly breakdown instead of long educational content.
Turn annual income goals, taxes, overhead, and non-billable hours into a sane hourly or day rate.
This fits Loficoder well as a single-screen pricing tool for freelancers who keep rebuilding the same spreadsheet.
Estimate paycheck take-home after taxes, benefits, retirement contributions, and overtime assumptions.
A compact earnings breakdown with a few toggles would cover the everyday need without pretending to be payroll software.
Show how extra shifts, differential pay, and overtime rules change weekly or monthly earnings for hourly workers.
This works as a profession-friendly pay calculator for warehouse, retail, healthcare, and operations jobs.
Estimate rent yield, cash flow, and basic expense drag for a property before committing to deeper underwriting.
The first version only needs purchase price, rent, vacancy, taxes, and maintenance assumptions with a quick result card.
Estimate tile quantity, grout, waste percentage, and box count from room dimensions and tile size.
A strong small-surface version only needs dimensions, pattern choice, and waste assumptions with a shopping summary.
Figure out gallons of paint, coats, and rough supply needs from wall measurements, openings, and surface type.
This should stay simpler than a contractor estimator and focus on helping a homeowner or painter buy the right amount.
Convert slab, footing, or post-hole dimensions into cubic yards, bag counts, and rough material cost.
The useful loop is choosing a common shape preset and instantly seeing the volume math translated into purchase units.
Estimate panel count, roof coverage, and rough bill offset from sunlight assumptions and monthly energy use.
The first version only needs a clean what-you-use versus what-you-could-generate comparison, not full installer quoting.
Give a rough heating and cooling size estimate from room dimensions, insulation assumptions, and climate band.
This should be framed as an early sizing helper, not a replacement for a full professional load calculation.
Turn filament or resin usage, machine time, electricity, and packaging into a realistic 3D print selling price.
This is a focused maker calculator for pricing one-off prints without rebuilding a cost sheet every week.
Scale recipe ingredients up or down by servings, pan size, or baker's percentage without hand-editing every line.
A compact ingredient table with grams, volume conversions, and half-batch support would carry most of the value.
Estimate how much beer, wine, liquor, mixers, and ice an event needs based on guest count and drink style.
This works best as a party-planning calculator with a few event presets rather than a generic checklist tool.
Convert vessel size, wax type, fragrance load, and batch count into wax and oil amounts for candle makers.
This is a clean craft-specific calculator that solves repeated production math without becoming inventory software.
Convert AVIF images into JPG, PNG, or WebP and back again with a quick quality preview for modern versus legacy compatibility.
The value is a dead-simple bridge for marketplaces and tools that still choke on AVIF, not a full image editor.
Convert CSV, TSV, and XLSX files back and forth while previewing delimiters, headers, and encoding issues before export.
A live table preview and delimiter picker solve most messy spreadsheet handoff problems without bloating the scope.
Convert EPUB books into PDF, plain text, or Markdown for annotation, printing, or quick offline reading.
The useful version is about readable output and chapter handling, not becoming a full ebook manager.
Convert route files between GPX, KML, and GeoJSON so hiking apps, map tools, and exports stop fighting each other.
A tiny route preview plus basic waypoint cleanup would make this practical without drifting into full GIS territory.
Convert EML or MSG email files into PDF, HTML, or plain text for archiving and easier sharing.
The value is pulling messy email formats into something portable, with attachment listing and clean readable output.
Convert simple 3D assets between STL, OBJ, and GLB with a lightweight preview for quick handoffs to printers or viewers.
Keep the feature set narrow: format conversion, scale sanity check, and maybe one axis-fix toggle.
Convert ICS calendar exports into CSV, printable agenda PDFs, or compact date lists for cleanup and sharing.
The main job is turning bloated calendar files into something humans can scan or spreadsheet easily.
Convert folders of page images into CBZ or PDF comic files with basic page ordering and cover selection.
This stays small by focusing on sequencing and export instead of trying to be a full comic library app.
Convert Markdown notes into clean PDF or DOCX handouts with simple theme presets and code block support.
This works best as a one-job tool for lightweight documents, not a full writing environment.
Convert WAV and AIFF recordings into MP3 or AAC with bitrate presets tuned for voice notes, podcasts, or rough demos.
The payoff is quick size reduction with sensible defaults, not deep audio editing or mastering.
Batch reformat portrait and landscape images into fixed marketplace, thumbnail, or social-media aspect ratios.
Users choose pad, crop, or blur-fill behavior and export a whole folder instead of touching every photo manually.
Convert JSON blobs into CSV or spreadsheet-ready tables by previewing the flattened structure before export.
The core win is making nested data legible fast, with a few field-selection controls and sample output preview.
Convert batches of iPhone HEIC photos into JPG or WebP while preserving timestamps and keeping the original filenames recognizable.
Keep it tight: folder upload, target format picker, optional quality slider, and a clear before-versus-after size summary.
Drop in photos and export them padded, cropped, or scaled to exact aspect-ratio presets for listings, thumbnails, and social posts.
The useful loop is side-by-side preview plus fast preset switching, not a full design editor with layers or typography.
Batch rename files with date, counter, find-and-replace, and pattern tokens while showing a live preview before anything changes.
A simple dry-run table is the core value here, especially if it highlights duplicates and lets the user undo one batch.
Split a PDF into single pages or custom ranges and download the result as separate files without touching a big desktop app.
It should stay focused on extraction and splitting rather than trying to become a full PDF suite.
Turn a pile of phone-shot receipts into one clean PDF by deskewing, cropping, ordering, and compressing them in a quick pass.
The first version only needs image cleanup, page ordering, and export, with no OCR or expense-report workflow bolted on.
Strip metadata from photos before sharing so location, camera, and timestamp details do not leak accidentally.
A small privacy-first tool with batch drag-and-drop, a metadata preview, and one-click cleaned exports would be enough.
Build a printable or web-friendly contact sheet from a folder of images with adjustable columns, captions, and thumbnail sizes.
The appeal is getting a clean overview fast for selection or proofing, not building a full gallery system.
Shift SRT or VTT subtitle timings forward or backward and export a corrected track without editing every cue by hand.
Keep the interface to import, offset, preview a few lines, and save; the whole point is killing one repetitive annoyance.
Render one SVG logo or icon pack into a batch of PNG sizes for favicons, app icons, social previews, and storefront uploads.
Preset size bundles are the real hook here because they remove the repetitive export checklist people rebuild constantly.
Clean ugly filenames by stripping illegal characters, collapsing spaces, normalizing punctuation, and preserving extensions safely.
The smallest useful version is a preview grid with rule toggles and a rollback point, not a full file manager.
Race a harvesting cart beneath frantic fruit cannons, catching ripe drops and punting rotten ones into compost furnaces before the lanes clog.
The loop is quick lane-switching and split-second triage, with score streaks for perfect catches and clean rotten-fruit clears.
Bounce a spring-loaded mech across floating asteroid pads, stomping drones and chaining airtime bonuses before you drift into open space.
One jump-heavy movement system keeps it small and readable, while the mastery comes from landing order and aerial combo timing.
Spin and reroute glowing signal lines across a city control panel to keep emergency sirens powered while short-circuit gremlins chew through the grid.
It feels like an arcade pressure puzzle: rotate, reconnect, and clear overloads fast enough to keep the board from cascading into blackout.
Fire a tether harpoon down a flooded corridor to yank treasure crates in and pin rushing sea pests to the walls before they swarm your dock.
The hook is one versatile shot that handles offense and retrieval, which gives the run a strong identity without feature sprawl.
Sprint through a collapsing clocktower, shoulder-checking giant bells to swing them into gears, enemies, and bonus targets before the tower locks up.
It is a fast score-attack built around momentum and bell timing, with each floor acting like a compact arena rather than a long level.
Drag and shake a hanging cloth sheet that tears through gusts, pins, and weighted corners in a tactile browser physics toy.
Keep it focused on immediate feel: grab points, wind bursts, pin placement, and a few material presets instead of level goals.
Drop translucent gelatin blocks onto a tiny stage and watch them squash, wobble, merge, and slide under soft-body physics.
The appeal is playful material response rather than puzzle rules, with a simple palette picker and gravity slider for remixing scenes.
Steer a glowing cursor through a dark canvas to spawn long fabric-like ribbons that trail, knot, and snap in flowing currents.
The hook is drawing motion itself, with wind, drag, and trail density controls that turn quick gestures into mesmerizing visuals.
Spawn tiny planets and watch colored dust grains settle into rings, collide into moons, or scatter outward under shifting gravity wells.
Keep the controls light: place bodies, adjust mass, and trigger pulses, then let the particle behavior create the spectacle.
Poke a liquid-glass surface to send refractive ripples across floating reflections, text, and image layers.
It should feel like an interaction playground for distortion and refraction, with presets for water, ice, and syrupy glass behavior.
Build a wall of pendulums with different lengths and let them sweep through synchronized patterns that drift in and out of phase.
The output is half physics demo and half visual instrument, with trails and color mapping based on swing speed.
Fly through stacked paper cutout layers that bend, peel, and cast shifting shadows as the camera pushes deeper into the scene.
This is a depth-and-light toy more than a game, aiming for a handcrafted parallax look with a few scene themes and speed controls.
Scatter steel marbles across a tabletop and drag hidden magnets underneath to bend paths, build chains, and trigger satisfying collisions.
The experiment stays small and tactile by focusing on field influence, friction, and clacking contact sounds instead of objectives.
Move the mouse through a scene of translucent planes that lag behind your input and create a ghosted parallax echo field.
It is essentially a motion-design playground where delay, depth spacing, blur, and color blending create hypnotic compositions.
Slide socks, shirts, and towels across a conveyor while rotating laser color gates to sort everything before the belt jams.
It reads like a silly laundromat toy, but the real hook is a high-speed pattern-recognition loop with escalating lane chaos.
Cast an energy net across a scrolling alley to trap fleeing glitch creatures without snagging harmless city drones.
The loop is about quick line placement and split-second target filtering, making it feel arcade-clean and immediately understandable.
Pilot a tiny submarine straight downward, dropping and retracting anchors to stop your fall, dodge walls, and snag treasure in a collapsing trench.
It is a one-button risk loop where each anchor placement buys survival and sets up score routes through tighter cave gaps.
Catch drifting space snacks with a vacuum arm and hurl spoiled food into incinerators before your tiny station pantry is overwhelmed.
The humor keeps it light, but the play loop is serious arcade triage: grab, sort, throw, repeat under rising spawn density.
Sprint through a runaway greenhouse, headbutting seed pods into matching planters while dodging carnivorous vines and sprinkler bursts.
It is intentionally physical and goofy, with the scoring depth coming from chaining accurate pod shots instead of exploring or crafting.
Rotate a giant rooftop antenna to catch clean radio packets and fling static back at swarming jammers before your broadcast meter crashes.
The core tension is keeping one eye on the signal arc and one on incoming threats, which makes it a strong short-session score attacker.
Calculate stylist payout after commission, tips, product sales, chair rent, and shop fees for a shift or pay period.
This is a profession-focused money calculator for salon and barber work, with one clean payout result instead of payroll complexity.
Expose the queue and let visitors react.
Accepted ideas will land here once the admin moves them out of pending.
Run a train across a map that cracks apart behind you, then stitch the broken routes back together by sacrificing cargo, time, or crew.
This fits Loficoder as a compact run-based logistics game with escalating tradeoffs and a cinematic widescreen map view.
Launched at https://loficoder.com/fracture-transit
Updated Mar 10, 2026
Turn labor, materials, overhead, and desired margin into a job quote that avoids underpricing small projects.
Keep it to job-cost math and margin visibility rather than adding invoicing or CRM features.
Shipped as Contractor Markup at /contractor-markup.
Updated Mar 10, 2026
Estimate whether refinancing saves money after closing costs, rate changes, and break-even timing are accounted for.
The core value is a clear payback month and total-interest comparison, not a full loan management dashboard.
Built as https://loficoder.com/refi-window after live QA on 2026-03-10.
Updated Mar 10, 2026
Estimate shipping cost bands from box dimensions, weight, zone, and carrier-style surcharges.
A small calculator like this helps sellers and side hustles sanity-check shipping before they list an item.
Built as https://loficoder.com/parcel-quote-quick after live Playwright QA on 2026-03-10.
Updated Mar 10, 2026
Turn roof dimensions and pitch into surface area, bundle estimates, and waste allowances for shingles.
Keep it squarely in estimate mode with pitch helpers and bundle counts instead of a full roofing proposal tool.
Built as https://loficoder.com/roof-pitch-pack on 2026-03-10 after live Playwright QA.
Updated Mar 10, 2026
Stack giant stone devices to sculpt storms over a dead plain, then surf the weather you created to harvest charge before it collapses.
A sandboxy score chase built from terrain placement, wind direction, and storm timing, with strong visual payoff in full screen.
Built as https://loficoder.com/monolith-weather
Updated Mar 10, 2026
Convert WebP images into JPG or PNG for older tools and marketplaces that still reject modern formats.
This should stay tiny and practical: drag files in, choose transparency handling, and download the converted set.
Built as https://loficoder.com/webp-unwrap
Updated Mar 10, 2026
Blast a paper-walled room with cursor wind and watch folded furniture, flyers, and hanging shapes crease, tumble, and rebuild themselves.
This should feel like a fullscreen paper physics toy with dramatic fan bursts, shape presets, and reversible chaos instead of a destruction sim.
Shipped as Paper Storm Room on March 10, 2026.
Updated Mar 10, 2026
Ride a single looping rail line and bounce shots off station walls to clear bandits before your train reaches the next stop.
The constraint of never leaving the rail makes each arena readable while ricochet angles create a satisfying mastery ceiling.
Built as /rail-ricochet on 2026-03-10.
Updated Mar 10, 2026
Calculate expected seller proceeds after commission, concessions, payoff, and closing costs in a real-estate deal.
This is a practical profession-specific calculator for agents and sellers who want one clean answer fast.
Built as https://loficoder.com/agent-net-sheet after live QA on 2026-03-10.
Updated Mar 10, 2026
Convert JSON to YAML or TOML and back while keeping nested structures readable and easy to sanity-check.
The loop is paste, preview, and export, aimed at config-file cleanup rather than full schema editing.
Built as https://loficoder.com/yaml-bridge after live Playwright QA on 2026-03-09.
Updated Mar 9, 2026
Turn TTF or OTF fonts into WOFF and WOFF2 bundles for web projects, with optional CSS snippet export.
Keep it focused on webfont packaging, naming, and download-ready output instead of a broader typography tool.
Built as Font Crate and shipped live at https://loficoder.com/font-crate
Updated Mar 9, 2026
Calculate bottle size, nicotine strength, PG/VG ratio, and flavor percentages for DIY vape juice mixes without juggling forum math or spreadsheets.
Keep it tight and safety-oriented: target milliliters, base strength, zero-nic option, and a printable recipe breakdown rather than a full inventory system.
Shipped as https://loficoder.com/eliquid-bench on 2026-03-09.
Updated Mar 9, 2026
Dash a stubborn cargo robot across a crater field, scooping ore and kicking incoming meteors back into the sky for combo points.
Movement is chunky and readable, and the kick mechanic turns defense into offense instead of relying on weapons or upgrade trees.
Shipped as https://loficoder.com/meteor-mule on 2026-03-09.
Updated Mar 9, 2026
Convert coffee dose, water amount, brew ratio, and target yield across pour-over, AeroPress, and batch methods.
The point is fast kitchen math and unit conversion, not recipe social features or logging.
Shipped as Brew Ratio Bar: https://loficoder.com/brew-ratio-bar
Updated Mar 10, 2026
Transform CSV rows into printable flashcards, labels, or mini reference cards with a few layout presets.
The loop is upload, map columns, preview cards, and export to PDF rather than becoming a full publishing app.
Built as Card Loom at https://loficoder.com/csv-to-cards
Updated Mar 10, 2026
Use two giant smithing hammers like pinball flippers to bat molten scrap into moving molds before the furnace spills over.
The whole game is timing ricochets and choosing which mold to complete for multipliers, with no progression system required beyond score pressure.
Built as /flipper-forge on 2026-03-09
Updated Mar 9, 2026
Flip your ship between two magnetic states to pull in matching energy cores and shove mines away in a cramped score-chase arena.
Single-stick movement plus one polarity switch keeps the loop immediate while difficulty rises through faster hazards and combo-routing decisions.
Built as /polarity-pit on 2026-03-10.
Updated Mar 10, 2026
Scroll and tilt through a layered desert scene where foreground rocks, dust, shadows, and heat haze all react at different speeds.
This is a pure visual play experiment about depth and motion feel, with toggles for exaggerated parallax, camera drift, and lighting angle.
Built as Parallax Canyon at /parallax-canyon on March 9, 2026.
Updated Mar 9, 2026
Convert DOCX, PPTX, and XLSX files into PDFs for safer sharing and easier cross-device viewing.
A small tool with drag-and-drop, queue status, and download-all would cover the common need cleanly.
Shipped as Office Flatten at https://loficoder.com/office-flatten
Updated Mar 9, 2026
Estimate food, drink, tray, and serving quantities from guest count, meal style, and event length before a catering order gets messy.
Keep it to headcount math and quantity estimates so it stays useful for planners, caterers, and hosts without turning into event software.
Shipped as MiseCount: https://loficoder.com/misecount
Updated Mar 9, 2026
Compare snowball and avalanche payoff timelines across multiple balances, rates, and extra-payment plans without rebuilding a debt spreadsheet.
The useful version highlights payoff month, interest saved, and which debt gets targeted next rather than trying to be a full budgeting app.
Shipped as Debt Payoff Path at /payoffpath.
Updated Mar 9, 2026
Denied ideas stay visible so the queue does not keep re-litigating the same requests.